Dimraeth database

Map & Exploration

Start with the known regions; add coordinates only after the client confirms them.

Needs Verification

Structured where possible.
Versioned where necessary.

Source-backed database page
Working database

Map & Exploration keeps the useful rows close to their evidence.

A versioned region index and marker schema for the future Interactive Map.

Needs Verification
Map verification

Map Verification Workbench

Filter the capture queue now; publish coordinates only after the EA client confirms them.

No verified coordinates
Needs Verification

No coordinate layer published yet

Known regions and marker fields are ready. Exact positions, routes, drops and conditional spawns remain outside the public data boundary.

EA regionDemo recordNeeds capture

Region index

Capture queue

5 fields match the current filters.

RegionTypeRecord nextStatus
Lost CavernsResourceGathering nodes and rare-material conditionsNeeds Verification
Earlwood VillageNPCShop, facility, recruitment and relationship fieldsNeeds Verification
Wildwood ForestBossBoss route, materials, Bounty and encounter fieldsDemo Legacy
Goblin CavesQuest triggerEntrance, story route, boss and reward linksNeeds Verification
FarmlandsResourceDemo marker set and current region boundaryDemo Legacy
Database section

Known regions

Region names and launch status are public; detailed markers are not.

Known regions
AreaStatusCurrent noteEvidence
Lost CavernsOfficialOpening areaNeeds Verification
Source details
Earlwood VillageOfficialMain village and NPC hubNeeds Verification
Source details
Wildwood ForestOfficialDemo area expanded for EANeeds Verification
Source details
Goblin CavesOfficialNew EA area; details pendingNeeds Verification
Source details
FarmlandsDemo LegacyEA structure requires re-verificationDemo Legacy
Source details
Database section

Marker schema

The map should track more than fast travel and chests.

Combat

Needs Verification

Boss, Elite, Dungeon and enemy-level records.

Progression

Needs Verification

NPC, Quest Trigger, Spellbook and Stronghold Resource.

Resources

Needs Verification

Ore, Tree / Plant, Rare Material and conditional spawns.

World state

Needs Verification

Weather, Season, time of day and versioned conditional markers.