Dimraeth database

Multiplayer & Saves

Bring your character into a friend's World without confusing the two progression layers.

Needs Verification

Structured where possible.
Versioned where necessary.

Source-backed database page
Working database

Multiplayer & Saves keeps the useful rows close to their evidence.

A practical co-op reference for 1–8 players, P2P hosting, portable characters and World-specific progress.

Needs Verification
Database section

Co-op frame

The public design supports solo play, online co-op up to eight players and seamless drop-in / drop-out as an intended flow.

Host

Needs Verification

Peer-to-peer hosting means the most stable and consistently online player is the sensible campaign host.

Character

Needs Verification

Level, Equipment, Inventory, Spells and Personal Progression travel with you.

World

Needs Verification

Story Progress, Buildings and Recruited Allies stay with the current World.

Scaling

Needs Verification

Historical patches confirm party-size scaling existed; the EA formula remains unknown.

Database section

Progression boundary

Use this table when deciding whose save should own a long campaign.

Progression boundary
Character travelsWorld staysEvidence
LevelStory ProgressNeeds Verification
Source details
EquipmentBuildingsNeeds Verification
Source details
InventoryRecruited AlliesNeeds Verification
Source details
SpellsWorld-specific Quest stateNeeds Verification
Source details
Personal ProgressionHost network / session stateNeeds Verification
Source details
Database section

Three independent multiplayer permissions

Community guidance separates drop visibility, building ownership and Crafting Bench access. Test these settings independently rather than calling every chest private.

Three independent multiplayer permissions
SettingWhat it controlsPractical ruleEvidence
Personal LootControls whether a player sees loot belonging to that characterDoes not make every chest privateNeeds Verification
Source details
LockBuildtoOwnerWorld setting for access to player-built objects such as chests and doorsBuilding ownership and chest visibility; test separately from lootNeeds Verification
Source details
Chest Public / PrivateWhether contents remain available to Crafting BenchesNot a replacement for LockBuildtoOwnerNeeds Verification
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Database section

World creation and safe handover

World difficulty is reported as a creation-time choice. If the original host is unavailable, move the complete World file only after making a recoverable backup.

World creation and safe handover
RecordCurrent guidanceSafety checkEvidence
World difficultyChoose at creation; community/developer discussion says it cannot be changed laterSome players reported Moderate loading as Hard; exit and re-enter immediately to confirm before investingNeeds Verification
Source details
World file%USERPROFILE%/AppData/LocalLow/Mudtek/Dimraeth/Worlds/<world_name>.jrwfOne .jrwf is a complete World; same-name copies overwrite the recipient's fileNeeds Verification
Source details
Automatic backups<world_name>.jrwf.bak1 and <world_name>.jrwf.bak2Copy the main file and both backups before moving or replacing anythingNeeds Verification
Source details
Safe takeoverRename or back up an existing same-name World before copying; third-party sync is optionalDo not delete the original; keep a recoverable backupNeeds Verification
Source details