One source, many useful paths
Choose what you need to solve next.
Start with a guide, compare a character foundation, or open a system directory. Every section carries its evidence boundary so Demo history does not silently become EA fact.
52directory entries
9launch combinations
25current level cap
Recommended first
30 pathsStart with the path
The shortest route from first steps to a build you understand.
Beginner GuideA practical route through the first hours, combat resources, gear, crafting and co-op.Your First StepsWhat to practice in Lost Caverns before spending heavily on a build.EA First SessionThe live 3×3 opening, level 25 priorities and what to do before Wildwood.EA Launch Field NotesA source-labelled pass on the live roster, story route, Boss priorities, crafting chain and co-op boundaries.EA Practical Field ManualSecond-round field notes for the first two hours, rest, difficulty, builds, saves and launch troubleshooting.Two Stable Starter BuildsMinotaur Brawler for blunt/stun control and Human Magician for an elemental weapon loop.Main Story WalkthroughThe current Early Access route from Earlwood to the Forest King, with the key blockers called out.Wildwood Route GuideNorthern Crossing, Goblin Hideout, Throne Path and the final Forest King approach.Goblin King GuideHow to recognize the real boss unlock, prepare the arena and handle the added goblins.Forest King GuideHandle Poison, the Fey add and ground hazards in the Aelwynor fight.Deeds & BountiesChoose efficient Deed levels, farm materials and know when to stop pushing.How to Craft WaterThe Demo recipe, station and Droop Gelo step behind the early Water question.Build or Dismantle a TentThe Demo quest interaction that is easy to mistake for a material hunt.Campfire Not WorkingWhy the Demo station needs materials placed into its slots before the recipe resolves.What Is Dimraeth?Understand the action RPG, Mirkea setting, platform frame and co-op model before choosing a build.What EA Actually LaunchesA source-labelled snapshot of the Early Access scope, content boundary and open questions.Race, Class & PersonaBuild a character from the current 3 × 3 foundation without confusing it with the long-term 48-combination promise.Combat FundamentalsRead telegraphs, preserve resources and turn defense into a repeatable rhythm.Stamina ManagementKeep one defensive answer available while learning the attack rhythm.Restore ConcentrationWeave Basic Attacks into spell-focused play instead of treating them as a fallback.How to Level UpUnderstand XP allocation, attribute costs and the breakpoints worth planning around.Skill Tree PlanningUnderstand the three progression layers, node types and branch-jumping before the client data arrives.How to Get SpellbooksSeparate Race/Class spells, universal attribute spells and boss Spellbooks.Crafting Recipes & ResourcesDiscover recipes while protecting materials that serve several systems.Equipment, Rarity & SetsCompare the full item package before chasing a perfect drop.Multiplayer ProgressionSeparate character progress from the World progress owned by the host.Stronghold EconomyPlan storage, farming, stations and NPC investment as one World-owned production system.Sanctum Build OrderPrioritize storage, Water Well, recruits, Facility Center and useful production.Steam & Steam Deck FAQPlatform, controller, co-op and Early Access support facts with their source boundary.Reference LibraryRead all 30 source chapters, appendices and evidence policy in one place.
Character lab
5 pathsBuild your character
Race, Class, Archetype and build concepts share one source of truth.
All RacesHuman, Minotaur and Elf are the current EA launch foundation; future designs remain labelled.All ClassesBrawler, Magician and Shadow with confirmed mechanics and open questions separated.Archetype DatabaseBrowse the nine current Race × Class combinations and their confidence labels.Skill Tree PlannerExplore the three-layer tree model and save a version-labelled EA plan locally.Build ConceptsBurning, Bleed, Chill, Blunt / Stun and hybrid directions without pretending they are ranked builds.
Reference systems
10 pathsLearn the systems
Reference pages for the systems that determine moment-to-moment decisions.
Spells DatabaseDocumented spells, modifiers, effects and source confidence.Status Effects & BuffsPublic effect names, categories and the fields still awaiting client checks.Equipment & SetsRarity, random rolls and the rule that every loot piece belongs to a Set.Crafting & RecipesRecipe discovery, Codex, food, potions, cures and the equipment-crafting conflict.Materials DatabaseA reuse-first index of recipe ingredients with explicit Demo and EA boundaries.Controls & Steam DeckKeyboard, gamepad, Steam Deck support and Demo shortcuts with verification boundaries.Platform, Languages & SpecsSteam features, PC requirements and the current eight-language listing.Updates & Version HistoryOfficial announcements and Demo-to-EA change evidence in a dated timeline.StrongholdBuildings, NPC investment, farming and the World-owned progression layer.Multiplayer & SavesSolo, 1–8 player co-op, P2P hosting and what travels with your character.
World database
7 pathsExplore Mirkea
The world-facing databases are ready for fast EA verification without invented coordinates or drops.
Interactive MapRegions, resources, NPCs, bosses and markers will be tracked by game version.Boss GuidesBoss materials, Spellbooks and encounter notes with Demo history kept separate.Encounters & DungeonsAnnounced World Boss, Elite, Dungeon, Difficulty and Bounty scope with verification fields.Quests, Deeds & BountiesA home for story flow, Deeds, Bounties and rewards after EA validation.NPCs & RelationshipsSettlement roles, shops, recruitable allies and Persona-sensitive dialogue.PetsNine EA pets are announced; abilities and acquisition routes still need client checks.Pets in PracticeA first pet unlock route, build synergies and Courier inventory notes from launch-day testing.