EA launch guide

What Early Access Actually Launches

A practical scope check for the live Early Access build, built from current public sources rather than long-term marketing promises.

Needs Verification Source-labelled guide

Understand the rule.
Then make the build yours.

Dimraeth DB editorial guide
The short version

Plan around the nine-combination foundation; keep the long-term promise and the launch client in separate columns.

01

The launch frame

Steam Early Access opened on 2026-09-15 for Windows PC. The public roadmap describes an 18–24 month development direction without a fixed 1.0 deadline; that is future planning context, not a promise about final scope.

02

The foundation we can plan around

The current public direction is three launch Races—Human, Minotaur and Elf—combined with Brawler, Magician and Shadow for nine Race × Class combinations. The public level cap is 25, and the game supports solo play plus online co-op for up to eight players.

03

Regions and systems

Lost Caverns, Earlwood Village, Wildwood Forest and Goblin Caves are the known EA region set. Five Spell Slots, three progression trees, randomised equipment, crafting, Stronghold systems, NPCs and Pets belong in the launch planning frame, while exact rows still need client verification.

04

Demo → EA change tracker

The first live client is now the comparison point. Recheck the 46 spell records, 48 recipes, 8 gear slots, 23 Set Pieces, 10 named NPCs and region markers against it. Keep each row as Verified, Changed, Demo Legacy or Needs Verification so historical data never silently becomes launch fact.

05

Do not import the roadmap into launch day

New zones, Races, Classes, end-game systems, Boss encounters, deeper crafting and longer story arcs are future directions. The source does not justify dating individual future milestones or treating the long-term 48-Archetype marketing line as the first-day character screen.

Continue learning
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