Launch guide

EA First Session Checklist

What the live 3 × 3 opening contains, what to build first, and why the first Wildwood push should wait.

Needs Verification Source-labelled guide

Understand the rule.
Then make the build yours.

Dimraeth DB editorial guide
The short version

The safest launch evening is: learn the meters, reach Earlwood, build the resource loop, then enter Wildwood prepared.

01

Start with the actual launch roster

The launch-day guide reports three Races—Human, Minotaur and Elf—and three Classes—Brawler, Magician and Shadow—forming nine current combinations. The store's eight Races × six Classes remains a 1.0 target, not a day-one menu.

02

Use Lost Caverns as a combat tutorial

Before chasing levels, practise short attack strings, Stamina preservation, Dodge, Block and Parry. If your first deaths come from empty Stamina or ignored wind-ups, grinding more XP is usually the slower fix.

03

Reach Earlwood, then make the home loop useful

Meet the local NPCs, gather before selling, build an initial Crafting Station and set up Farm plots before treating decoration as a priority. Cook before a named encounter and carry Health, Concentration and Stamina recovery.

04

Use Earlwood NPCs as route anchors

Befr is the travelling merchant, Manga the forge-focused Minotaur, Eldorian the Guild Hall Elf, Tamsin the enchanter and banner maker, while Alaric Audet and Myrll connect to the story, personal quests or later companion work. These are useful names to check in the village; recruitment order, romance conditions and every dialogue consequence remain unverified.

05

Do not rush the first Wildwood push

Leave Earlwood with free inventory space, a tested five-spell loadout and a clear answer for the resource your build spends most. Side quests and pet or service unlocks can wait when the main route is still obvious, but do not assume a later Deed replaces story progress.

06

Co-op rule to agree on first

Choose whose World owns the campaign before building a long-term Stronghold. Level, Equipment, Inventory, Spells and Personal Progression travel with the character; Story Progress, recruited allies and Buildings stay with the host World.

Continue learning
View all
Your First Steps in MirkeaThe first hours are about learning the combat rhythm and protecting your future options.EA Launch Field NotesA single source-labelled route through the live roster, story blockers, Boss preparation, survival crafting and co-op boundaries.EA Practical Field ManualA practical addendum for the first two hours, recovery rules, difficulty choices, build direction, co-op saves and launch troubleshooting.