Character creation

Race, Class, Archetype & Persona

The character screen is a layered build decision: choose a Race and Class, then understand the Archetype and Persona consequences.

Needs Verification Source-labelled guide

Understand the rule.
Then make the build yours.

Dimraeth DB editorial guide
The short version

Choose a play pattern first, then use Race, Class, Archetype and Persona as separate evidence layers.

01

Start with the 3 × 3 matrix

The current source set supports Human, Minotaur and Elf alongside Brawler, Magician and Shadow. All Race and Class combinations are intended to be mixable, producing nine current launch Archetype combinations.

02

Do not confuse Archetype with a fixed job

An Archetype is the combined Race × Class identity and its progression layer. A few names are publicly documented—such as Vanguard, Earthshaker and Elemental Ranger—but the other launch combinations should not receive invented names.

03

Persona changes the role-play layer

Hero, Stoic, Scholar and Joker are the current Persona directions recorded by the source. Persona should be treated as a dialogue and relationship tendency until the EA client confirms its exact effects; it is not a reason to claim a permanent combat tier list.

04

The 48-combination warning

Steam marketing still describes eight Races × six Classes, while recent developer material describes nine current Archetypes. Keep 48 as the long-term design promise and nine as the pre-EA playable foundation until the client resolves the difference.

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