Choose a play pattern first, then use Race, Class, Archetype and Persona as separate evidence layers.
Start with the 3 × 3 matrix
The current source set supports Human, Minotaur and Elf alongside Brawler, Magician and Shadow. All Race and Class combinations are intended to be mixable, producing nine current launch Archetype combinations.
Do not confuse Archetype with a fixed job
An Archetype is the combined Race × Class identity and its progression layer. A few names are publicly documented—such as Vanguard, Earthshaker and Elemental Ranger—but the other launch combinations should not receive invented names.
Persona changes the role-play layer
Hero, Stoic, Scholar and Joker are the current Persona directions recorded by the source. Persona makes certain dialogue answers more likely and can shift as you keep choosing other responses; it should be treated as a dialogue and relationship tendency until the EA client confirms its exact effects. Current public material does not prove a direct damage, spell or attribute bonus.
The 48-combination warning
Steam marketing still describes eight Races × six Classes, while the current EA launch frame has nine playable combinations. Keep 48 as the long-term design promise and nine as the current playable foundation until the roster expands.
Do not import MMO roles into the launch roster
Summoner is a future Class plan rather than a fourth EA option, even if a few skills can provide temporary summons. A fixed pure Healer role is also not confirmed; describe healing as a component of a skill or build when the client supports it. Romance exists in EA but not every NPC is romanceable, and the current targets and rewards remain incomplete.
Attribute respec is still an open question
A launch discussion reports that a trainer mentions a special item for resetting attribute points, but its source and availability are not confirmed. Do not promise free respecs or permanent lock-in. Back up the character and World before testing the interaction.