Source-grounded reference

Map, Regions & Exploration

Known regions, weather, seasons, exploration priorities and map database fields.

Research v4 Status labels preserved

Nothing hidden.
Nothing invented.

Original source sections remain readable.

Historical source archive. These passages are evidence, not current-version instructions.

Needs Verification

原始资料章节:14. 地图、区域与探索

14.1 已知核心区域

Area状态说明
Lost CavernsEA 已确认开局区域
Earlwood VillageEA 已确认主要村庄 / NPC 区
Wildwood ForestEA 已确认Demo 已出现,EA 扩建
Goblin CavesEA 已确认EA 新区域
FarmlandsDemo 出现EA 结构需重新验证

14.2 Weather / Seasons

【官方网站确认,具体机制待 EA 实测】

官方宣传明确写到世界存在:

  • Weather
  • Seasons
  • Forest / Environment Shifts

但截至 2026-09-07,没有足够可靠资料证明这些变化具体影响:

  • Resource Spawn
  • Monster Spawn
  • Status
  • Farming
  • Quest
  • Boss
  • Movement

所以现在只能写:

Dimraeth 设计了会变化的 Weather / Season 世界表现。

不能提前写:

“冬季某材料掉率 +X%”

EA 后建议地图数据库追加:

weather:
season:
time_of_day:
conditional_spawn:
conditional_resource:

参考:

https://dimraeth.com/


14.3 探索时优先寻找什么

建议每张地图记录:

  1. Fast Travel / Crystal
  2. NPC
  3. Boss
  4. Elite
  5. Dungeon
  6. Chest
  7. Ore
  8. Tree / Plant
  9. Rare Material
  10. Quest Trigger
  11. Building / Stronghold Resource
  12. Spellbook
  13. Pet
  14. Secret

14.4 攻略站地图数据库建议字段

id:
name:
region:
type:
x:
y:
requires_quest:
requires_item:
respawn:
loot:
enemy_level:
notes:
source:
verified_version:

对于 EA 游戏,必须保留:

verified_version

例如:

0.1.0 EA
0.1.1 EA
0.2.0 EA

否则几次版本更新后,攻略站会迅速出现大量旧坐标。